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3D Animation Videos

VFX Videos

Door Puzzle – UE5

This is a short Unreal Engine 5 puzzle game where the player must find a hidden key and unlock the saloon doors before the spike traps rise.

I designed and built the entire experience, including mechanics, blueprints, animations, and environment setup.

Blueprints

Key Pickup: OnComponentBeginOverlap → Cast → Set HasKey = true.

Door Logic: Player interact → Cast to character → Branch → Play Timeline.

Spike Trap: Timeline controlling Z-axis movement + death trigger.

My Responsibilities

  1. Built gameplay mechanics using Blueprints

  2. Created key pickup interaction (collision + Boolean variable)

  3. Designed a saloon door opening with a timeline animation

  4. Implemented spike trap movement and death logic

  5. Set up environment assets and level layout

  6. integrated Mixamo animations

  7. Managed sound

  8. Debugged collision issues and character movement

  9. Optimized the scene for smooth gameplay

What I learned

This project helped me understand how gameplay systems work together by combining collision events, timelines, and casting to create smooth and responsive puzzle interactions.

Throughout the process, I learned how to troubleshoot animation blueprints, fix character logic issues, and refine my level flow.

I also improved my scene's performance and used timelines to create cleaner movement for doors and traps.

Overall, this project strengthened my problem-solving skills and gave me more confidence working inside Unreal Engine 5.

Download Link

Graphic Design

Mohamed Aly – Game Artist & 3D Animator

(647) 937-0650